Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gal/GalShaderType.cs
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11
Ryujinx.Graphics/Gal/GalShaderType.cs
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalShaderType
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{
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Vertex = 0,
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TessControl = 1,
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TessEvaluation = 2,
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Geometry = 3,
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Fragment = 4
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}
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}
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