Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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Ryujinx.Graphics/Gal/Shader/ShaderDecode.cs
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4
Ryujinx.Graphics/Gal/Shader/ShaderDecode.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode);
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}
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