Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrCond : ShaderIrNode
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{
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public ShaderIrNode Pred { get; set; }
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public ShaderIrNode Child { get; set; }
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public ShaderIrCond(ShaderIrNode Pred, ShaderIrNode Child)
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{
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this.Pred = Pred;
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this.Child = Child;
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}
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}
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}
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