Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrOperCbuf : ShaderIrNode
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{
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public int Index { get; private set; }
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public int Offs { get; private set; }
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public ShaderIrOperCbuf(int Index, int Offs)
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{
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this.Index = Index;
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this.Offs = Offs;
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}
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}
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}
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