Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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19
Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
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19
Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
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using System;
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namespace Ryujinx.Graphics.Gal.Texture
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{
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static class TextureDecoder
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{
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public static byte[] Decode(GalTexture Texture)
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{
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switch (Texture.Format)
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{
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case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
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case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
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case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
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}
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throw new NotImplementedException(Texture.Format.ToString());
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}
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}
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}
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