Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gpu/NvGpuEngine.cs
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11
Ryujinx.Graphics/Gpu/NvGpuEngine.cs
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namespace Ryujinx.Graphics.Gpu
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{
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enum NvGpuEngine
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{
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_2d = 0x902d,
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_3d = 0xb197,
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Compute = 0xb1c0,
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Kepler = 0xa140,
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Dma = 0xb0b5
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}
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}
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