Fix shader integer from/to double conversion (#2831)
This commit is contained in:
@ -53,10 +53,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
||||
Add(Instruction.ConvertFP32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.ConvertFP64ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertFPToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertFPToU32, InstType.CallUnary, "uint");
|
||||
Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint");
|
||||
Add(Instruction.ConvertFP64ToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertFP64ToU32, InstType.CallUnary, "uint");
|
||||
Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertS32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertU32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.Cosine, InstType.CallUnary, "cos");
|
||||
Add(Instruction.Ddx, InstType.CallUnary, "dFdx");
|
||||
Add(Instruction.Ddy, InstType.CallUnary, "dFdy");
|
||||
|
Reference in New Issue
Block a user