Fix shader integer from/to double conversion (#2831)

This commit is contained in:
gdkchan
2021-11-14 21:37:07 -03:00
committed by GitHub
parent 788aec511f
commit b9d83cc97e
7 changed files with 90 additions and 34 deletions

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@ -939,7 +939,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
Operand fixedPointValue = context.FPConvertToS32(tempDest);
Operand fixedPointValue = context.FP32ConvertToS32(tempDest);
context.Copy(GetDest(), fixedPointValue);
}