Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a
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* Conflicts fix
* Wrong fix
* E
* e
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@@ -44,6 +44,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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case GalImageFormat.R32G32_SFLOAT:
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case GalImageFormat.R32G32_SINT:
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case GalImageFormat.R32G32_UINT:
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@@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
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