Dummy out gl queries with 0 draws, remove glFlush call (#1773)
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
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{
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return _counters.QueueReport(type, resultHandler);
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return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount);
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}
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public void Initialize(GraphicsDebugLevel glLogLevel)
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