Add support for the R4G4 texture format (#2956)
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@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
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public bool HasVectorIndexingBug { get; }
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public bool SupportsAstcCompression { get; }
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public bool SupportsR4G4Format { get; }
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public bool SupportsFragmentShaderInterlock { get; }
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public bool SupportsFragmentShaderOrderingIntel { get; }
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public bool SupportsImageLoadFormatted { get; }
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@@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool supportsAstcCompression,
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bool supportsR4G4Format,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsImageLoadFormatted,
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@@ -40,6 +42,7 @@ namespace Ryujinx.Graphics.GAL
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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SupportsAstcCompression = supportsAstcCompression;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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@@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.GAL
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D32FloatS8Uint,
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R8G8B8X8Srgb,
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R8G8B8A8Srgb,
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R4G4Unorm,
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R4G4B4A4Unorm,
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R5G5B5X1Unorm,
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R5G5B5A1Unorm,
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