Workaround for Intel FrontFacing built-in variable bug (#2540)
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@ -4,8 +4,12 @@ using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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abstract class TextureDescriptorCapableGpuAccessor : IGpuAccessor
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abstract class TextureDescriptorCapableGpuAccessor : GpuAccessorBase, IGpuAccessor
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{
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public TextureDescriptorCapableGpuAccessor(GpuContext context) : base(context)
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{
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}
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public abstract T MemoryRead<T>(ulong address) where T : unmanaged;
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public abstract ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot);
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