Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -141,6 +141,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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public bool QueryDualSourceBlendEnable()
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{
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return _oldSpecState.GraphicsState.DualSourceBlendEnable;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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