Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -535,6 +535,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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if (graphicsState.DualSourceBlendEnable != GraphicsState.DualSourceBlendEnable)
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{
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return false;
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}
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return Matches(channel, ref poolState, checkTextures, isCompute: false);
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}
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