Added Generic Math to BitUtils (#3929)
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Ro
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ulong bssStart = dataStart + (ulong)relocatableObject.Data.Length;
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ulong bssEnd = BitUtils.AlignUp(bssStart + (ulong)relocatableObject.BssSize, KPageTableBase.PageSize);
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ulong bssEnd = BitUtils.AlignUp<ulong>(bssStart + relocatableObject.BssSize, KPageTableBase.PageSize);
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process.CpuMemory.Write(textStart, relocatableObject.Text);
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process.CpuMemory.Write(roStart, relocatableObject.Ro);
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@@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
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_rawData = new byte[BitUtils.AlignUp(headerSize + payloadSize + objectsSize, 4)];
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_rawData = new byte[BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4)];
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Header.PayloadSize = payloadSize;
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Header.ObjectsSize = objectsSize;
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