Fix DrawArrays vertex buffer size (#4141)
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@ -142,6 +142,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_drawState.FirstIndex = firstIndex;
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_drawState.IndexCount = indexCount;
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_drawState.DrawFirstVertex = drawFirstVertex;
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_drawState.DrawVertexCount = drawVertexCount;
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_currentSpecState.SetHasConstantBufferDrawParameters(false);
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engine.UpdateState();
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@ -163,10 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
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var drawState = _state.State.VertexBufferDrawState;
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_instancedDrawStateFirst = drawState.First;
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_instancedDrawStateCount = drawState.Count;
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_instancedDrawStateFirst = drawFirstVertex;
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_instancedDrawStateCount = drawVertexCount;
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_drawState.DrawIndexed = false;
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@ -415,6 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool oldDrawIndexed = _drawState.DrawIndexed;
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_drawState.DrawIndexed = false;
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engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
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DrawEnd(engine, 0, 0, firstVertex, vertexCount);
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@ -526,8 +527,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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else
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{
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_state.State.VertexBufferDrawState.First = firstVertex;
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_state.State.VertexBufferDrawState.Count = count;
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_drawState.DrawFirstVertex = firstVertex;
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_drawState.DrawVertexCount = count;
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engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
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}
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