Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Gal
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R32 = 0xf,
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BC6H_SF16 = 0x10,
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BC6H_UF16 = 0x11,
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