Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
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@ -41,6 +41,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8:
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case GalTextureFormat.A2B10G10R10:
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case GalTextureFormat.R32:
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case GalTextureFormat.ZF32:
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case GalTextureFormat.BF10GF11RF11:
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