Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1 Still needs ability to take and set width/height slices. (using pack paramaters) * PBO Copies pt 2 * Some fixes and cleanup. * Misc Cleanup * Move handle into the TextureInfo interface. This interface is shared between texture storages and views. * Move unscaled copy to the TextureCopy class. * Address feedback.
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@ -5,7 +5,7 @@ using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureStorage
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class TextureStorage : ITextureInfo
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{
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public int Handle { get; private set; }
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public float ScaleFactor { get; private set; }
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