Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan
2021-07-06 16:20:06 -03:00
committed by GitHub
parent b0ac1ade7f
commit d125fce3e8
11 changed files with 87 additions and 27 deletions

View File

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.Shader.Translation
{
public enum TargetApi
{
OpenGL,
Vulkan
}
}