Allow shader language and target API to be specified on the shader translator (#2402)
This commit is contained in:
@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools
|
||||
|
||||
byte[] data = File.ReadAllBytes(args[^1]);
|
||||
|
||||
string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code;
|
||||
TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
|
||||
string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
|
||||
|
||||
Console.WriteLine(code);
|
||||
}
|
||||
|
Reference in New Issue
Block a user