nvdec: Adding Vp8 codec support (#2707)
* first try * second try * working update * Final impl * Fixes nits * Fix everything * remove leftover * Update FFmpegContext.cs * Update Surface.cs * Addresses gdkchan feedback * bool not byte * Addresses gdkchan feedback
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@ -1,21 +1,29 @@
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using Ryujinx.Graphics.Nvdec.H264;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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class NvdecDecoderContext : IDisposable
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{
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private Decoder _decoder;
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private FFmpeg.H264.Decoder _h264Decoder;
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private FFmpeg.Vp8.Decoder _vp8Decoder;
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public Decoder GetDecoder()
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public FFmpeg.H264.Decoder GetH264Decoder()
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{
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return _decoder ??= new Decoder();
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return _h264Decoder ??= new FFmpeg.H264.Decoder();
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}
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public FFmpeg.Vp8.Decoder GetVp8Decoder()
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{
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return _vp8Decoder ??= new FFmpeg.Vp8.Decoder();
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}
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public void Dispose()
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{
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_decoder?.Dispose();
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_decoder = null;
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_h264Decoder?.Dispose();
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_h264Decoder = null;
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_vp8Decoder?.Dispose();
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_vp8Decoder = null;
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}
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}
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}
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