Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gal
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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}
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