Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI * Update GTK UI to check text against KeyboardMode * Update Ava UI to check text against KeyboardMode * Restructure input validation * true when text is not empty * Add English validation text for SoftwareKeyboardMode * Add Chinese validation text for SoftwareKeyboardMode * Update base on feedback --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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@@ -3,7 +3,7 @@
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/// <summary>
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/// Identifies the variant of keyboard displayed on screen.
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/// </summary>
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enum KeyboardMode : uint
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public enum KeyboardMode : uint
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{
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/// <summary>
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/// A full alpha-numeric keyboard.
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@@ -209,6 +209,7 @@ namespace Ryujinx.HLE.HOS.Applets
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// Call the configured GUI handler to get user's input.
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var args = new SoftwareKeyboardUiArgs
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{
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KeyboardMode = _keyboardForegroundConfig.Mode,
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HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
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SubtitleText = StripUnicodeControlCodes(_keyboardForegroundConfig.SubtitleText),
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GuideText = StripUnicodeControlCodes(_keyboardForegroundConfig.GuideText),
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@@ -1,7 +1,10 @@
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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namespace Ryujinx.HLE.HOS.Applets
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{
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public struct SoftwareKeyboardUiArgs
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{
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public KeyboardMode KeyboardMode;
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public string HeaderText;
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public string SubtitleText;
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public string InitialText;
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