Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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@ -55,11 +55,15 @@ namespace Ryujinx.Graphics.GAL
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void SetImage(int binding, ITexture texture, Format imageFormat);
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void SetLineParameters(float width, bool smooth);
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void SetLogicOpState(bool enable, LogicalOp op);
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void SetLineParameters(float width, bool smooth);
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void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode);
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveTopology(PrimitiveTopology topology);
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