Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
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@@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId,
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Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId,
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ref context.Device.System.ControlData.Value, ref userId);
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context.ResponseData.Write(requiredSize);
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@@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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public IFileSystemProxy(ServiceCtx context)
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{
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_baseFileSystemProxy = context.Device.System.FsServer.CreateFileSystemProxyService();
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_baseFileSystemProxy = context.Device.FileSystem.FsServer.CreateFileSystemProxyService();
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}
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[Command(1)]
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@@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
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// GetSharedMemoryNativeHandle() -> handle<copy>
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public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
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{
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context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager, false);
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context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager);
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.FontSharedMem, out int handle) != KernelResult.Success)
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{
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