Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
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@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
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if (op.PossibleTargets.Count == 0)
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{
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context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{op.Address:X}.");
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return;
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}
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int offset = (int)op.Address + 8 + op.Offset;
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Operand address = context.IAdd(Register(op.Ra), Const(offset));
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