Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (isCondSel && type == VariableType.F32)
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{
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inst |= Instruction.FP;
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inst |= Instruction.FP32;
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}
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dest.VarType = type;
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