Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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