Implement S8D24 texture format and tweak depth range detection (#2458)
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@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x4912b, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
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{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
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