Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
This commit is contained in:
@ -212,6 +212,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalTextureFormat.BC6H_UF16:
|
||||
case GalTextureFormat.BC6H_SF16:
|
||||
case GalTextureFormat.BC7U:
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC2:
|
||||
@ -224,4 +226,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user