Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
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@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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case AttributeConsts.PositionX: return "gl_FragCoord.x";
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case AttributeConsts.PositionY: return "gl_FragCoord.y";
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case AttributeConsts.PositionZ: return "gl_FragCoord.z";
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case AttributeConsts.PositionW: return "1.0";
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case AttributeConsts.PositionW: return "gl_FragCoord.w";
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}
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}
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