Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
This commit is contained in:
@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
public VariableType VarType { get; set; }
|
||||
|
||||
public InterpolationQualifier Interpolation { get; }
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public int CbufSlot { get; }
|
||||
@ -29,8 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
public AstOperand(Operand operand) : this()
|
||||
{
|
||||
Type = operand.Type;
|
||||
Interpolation = operand.Interpolation;
|
||||
Type = operand.Type;
|
||||
|
||||
if (Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
|
Reference in New Issue
Block a user