Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
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@ -14,8 +14,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public InterpolationQualifier[] InterpolationQualifiers { get; }
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public bool UsesInstanceId { get; set; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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@ -35,8 +33,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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IAttributes = new HashSet<int>();
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OAttributes = new HashSet<int>();
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InterpolationQualifiers = new InterpolationQualifier[32];
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Samplers = new HashSet<AstTextureOperation>();
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Images = new HashSet<AstTextureOperation>();
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}
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