Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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@ -109,6 +109,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.StoreAttribute, InstType.Special);
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Add(Instruction.StoreLocal, InstType.Special);
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Add(Instruction.StoreShared, InstType.Special);
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Add(Instruction.StoreStorage, InstType.Special);
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