Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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@ -219,6 +219,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public void SetAllInputUserAttributes()
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{
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UsedInputAttributes |= Constants.AllAttributesMask;
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}
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public void SetAllOutputUserAttributes()
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{
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UsedOutputAttributes |= Constants.AllAttributesMask;
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}
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public void SetClipDistanceWritten(int index)
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{
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ClipDistancesWritten |= (byte)(1 << index);
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