Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
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@ -75,14 +76,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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if (inst == Instruction.Ballot)
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{
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return $"unpackUint2x32({info.OpName}({args})).x";
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}
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else
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{
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return info.OpName + "(" + args + ")";
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}
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return info.OpName + '(' + args + ')';
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}
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else if ((info.Type & InstType.Op) != 0)
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{
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@ -128,6 +122,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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switch (inst)
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{
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case Instruction.Ballot:
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return Ballot(context, operation);
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case Instruction.Call:
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return Call(context, operation);
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