Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -25,6 +25,19 @@ namespace Ryujinx.Graphics.Shader
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}
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public static int ToInputVertices(this InputTopology topology)
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{
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return topology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines => 2,
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InputTopology.LinesAdjacency => 4,
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InputTopology.Triangles => 3,
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InputTopology.TrianglesAdjacency => 6,
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_ => 1,
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};
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}
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public static int ToInputVerticesNoAdjacency(this InputTopology topology)
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{
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return topology switch
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{
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