Add partial support for the BRX shader instruction
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@ -97,14 +97,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (op.Scale)
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{
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case FmulScale.None: break;
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case FPMultiplyScale.None: break;
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case FmulScale.Divide2: srcA = context.FPDivide (srcA, ConstF(2)); break;
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case FmulScale.Divide4: srcA = context.FPDivide (srcA, ConstF(4)); break;
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case FmulScale.Divide8: srcA = context.FPDivide (srcA, ConstF(8)); break;
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case FmulScale.Multiply2: srcA = context.FPMultiply(srcA, ConstF(2)); break;
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case FmulScale.Multiply4: srcA = context.FPMultiply(srcA, ConstF(4)); break;
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case FmulScale.Multiply8: srcA = context.FPMultiply(srcA, ConstF(8)); break;
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case FPMultiplyScale.Divide2: srcA = context.FPDivide (srcA, ConstF(2)); break;
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case FPMultiplyScale.Divide4: srcA = context.FPDivide (srcA, ConstF(4)); break;
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case FPMultiplyScale.Divide8: srcA = context.FPDivide (srcA, ConstF(8)); break;
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case FPMultiplyScale.Multiply2: srcA = context.FPMultiply(srcA, ConstF(2)); break;
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case FPMultiplyScale.Multiply4: srcA = context.FPMultiply(srcA, ConstF(4)); break;
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case FPMultiplyScale.Multiply8: srcA = context.FPMultiply(srcA, ConstF(8)); break;
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default: break; //TODO: Warning.
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}
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