Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality. * Address Feedback 1
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@ -252,6 +252,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateBlendState(state);
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}
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if (state.QueryModified(MethodOffset.LogicOpState))
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{
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UpdateLogicOpState(state);
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}
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CommitBindings();
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}
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@ -875,6 +880,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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/// <summary>
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/// Updates host logical operation state, based on guest state.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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public void UpdateLogicOpState(GpuState state)
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{
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LogicalOpState logicOpState = state.Get<LogicalOpState>(MethodOffset.LogicOpState);
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_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
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}
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/// <summary>
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/// Storage buffer address and size information.
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/// </summary>
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