Support non-constant texture offsets on non-NVIDIA gpus
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@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.LoadLocal, InstType.Special);
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Add(Instruction.LoadShared, InstType.Special);
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Add(Instruction.LoadStorage, InstType.Special);
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Add(Instruction.Lod, InstType.Special);
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Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
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Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
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Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
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