Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough * Cache version change
This commit is contained in:
@@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
|
||||
public OutputTopology OutputTopology { get; }
|
||||
|
||||
public int MaxOutputVertices { get; }
|
||||
@@ -33,6 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
|
||||
{
|
||||
Stage = ShaderStage.Compute;
|
||||
GpPassthrough = false;
|
||||
OutputTopology = OutputTopology.PointList;
|
||||
MaxOutputVertices = 0;
|
||||
LocalMemorySize = 0;
|
||||
@@ -51,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
|
||||
{
|
||||
Stage = header.Stage;
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
|
||||
|
@@ -81,6 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public int SassVersion { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
|
||||
public bool DoesLoadOrStore { get; }
|
||||
public bool DoesFp64 { get; }
|
||||
|
||||
@@ -136,6 +138,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
SassVersion = commonWord0.Extract(17, 4);
|
||||
|
||||
GpPassthrough = commonWord0.Extract(24);
|
||||
|
||||
DoesLoadOrStore = commonWord0.Extract(26);
|
||||
DoesFp64 = commonWord0.Extract(27);
|
||||
|
||||
|
Reference in New Issue
Block a user