Fix for integer vertex attributes and iset bf flag (#323)
This commit is contained in:
@ -278,7 +278,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
int Size = AttribElements[Attrib.Size];
|
||||
int Offset = Attrib.Offset;
|
||||
|
||||
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
||||
if (Attrib.Type == GalVertexAttribType.Sint ||
|
||||
Attrib.Type == GalVertexAttribType.Uint)
|
||||
{
|
||||
IntPtr Pointer = new IntPtr(Offset);
|
||||
|
||||
VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
|
||||
|
||||
GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user