Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
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@@ -121,6 +121,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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break;
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}
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}
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if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
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{
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Config.SetUsedFeature(FeatureFlags.RtLayer);
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}
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}
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public void MarkLabel(Operand label)
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@@ -17,8 +17,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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Bindless = 1 << 2,
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InstanceId = 1 << 3,
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CbIndexing = 1 << 4,
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IaIndexing = 1 << 5,
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OaIndexing = 1 << 6
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RtLayer = 1 << 4,
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CbIndexing = 1 << 5,
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IaIndexing = 1 << 6,
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OaIndexing = 1 << 7
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}
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}
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@@ -106,6 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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config.GetTextureDescriptors(),
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config.GetImageDescriptors(),
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
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config.ClipDistancesWritten);
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return program;
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