Only make render target 2D textures layered if needed (#2646)

* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
This commit is contained in:
gdkchan
2021-09-28 20:55:12 -03:00
committed by GitHub
parent 312be74861
commit fd7567a6b5
11 changed files with 85 additions and 16 deletions

View File

@@ -106,6 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation
config.GetTextureDescriptors(),
config.GetImageDescriptors(),
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
config.ClipDistancesWritten);
return program;