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574 Commits 1 Branch 1,391 Tags
0c36835f6de563cd6b4a4c82cac25fbcfb0a6231
Commit Graph

107 Commits

Author SHA1 Message Date
LDj3SNuD
e9cfdef098 Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs

* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
gdkchan
5d8a615c21 Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
gdkchan
3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
emmauss
62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
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