542 Commits

Author SHA1 Message Date
6a8ac389e5 Fix mip offset/size for full 3D texture upload on Vulkan (#6294) 2024-02-11 00:41:17 +01:00
8dd1eb333c Add missing RID exclusions for linux-arm64 (#6298)
* Add missing RID exclusions for linux-arm64

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Remove libsoundio.so from linux-arm64 deployment

This is a x86_64 library.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 22:49:32 +01:00
7dc3a62c14 ci: Enable Linux ARM64 on build and release (#6291)
* ci: Enable Linux ARM64 on build and release

Signed-off-by: Mary <mary@mary.zone>

* Address gdkchan comment

Signed-off-by: Mary <mary@mary.zone>

---------

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 22:05:46 +01:00
e59dba42ef Set PointSize in shader on OpenGL (#6292)
Previously we were only doing it for Vulkan, but it turns out that
not setting it when PROGRAM_POINT_SIZE is set is considered UB
on OpenGL Core.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:27:17 +01:00
bd6937ae5c Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
jcm
b82e789d4f Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
2024-02-10 19:41:02 +01:00
4a6724622e Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
a082e14ede Revert "Bump Ava (#6271)"
This reverts commit dfc0819e72.

X popup position broke entirely (my fault oops), waiting for next release with a fix
(see https://github.com/AvaloniaUI/Avalonia/pull/14551)
2024-02-08 22:14:56 +01:00
d29da11d5f Remove SDC (#6275) 2024-02-08 20:36:59 +01:00
ea07328aea LightningJit: Reduce stack usage for Arm32 code (#6245)
* Write/read guest state to context for sync points, stop reserving stack for them

* Fix UsedGprsMask not being updated when allocating with preferencing

* POP should be also considered a return
2024-02-08 20:17:47 +01:00
a0b3d82ee0 Remove Vic Reference to Host1x (#6277) 2024-02-08 20:01:03 +01:00
609de33b0b Implement BGR10A2 render target format (#6273) 2024-02-08 19:52:38 +01:00
dfc0819e72 Bump Ava (#6271) 2024-02-08 19:45:18 +01:00
459efd0db7 Replace Flex Panels in favor of Wrap Panels for Avalonia (#6267)
* Switch from using Flex panel to a Wrap panel for Grid view. This allows keyboard navigation.

* Stop using Flex panel in favor of Avalonia Wrap Panel.
2024-02-08 19:34:48 +01:00
8bb7a3fc97 Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
6c90d50c8e Redact usernames from logs (#6255)
* Redact usernames from logs

* Changed internal vars to private and applied naming rules

* Use Directory.GetParent() instead of DirectoryInfo

* Update src/Ryujinx.Common/Logging/Logger.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-06 23:29:50 +01:00
d56bab1e24 AccountService: Cache token data (#6260)
* AccountService: Cache token data

This method appears to indicate that the token returned should be cached. I've made it so that it generates a token that lasts until its expiration time, and reuses it on subsequent calls.

* Private naming convention
2024-02-06 23:11:20 +01:00
a37e2d6e44 Resolve an issue where changes to the main window's positioning could cause the application to crash if a modal was dismissed beforehand. (#6223) 2024-02-06 18:05:32 +01:00
8927e0669f Revert change to skip flush when range size is 0 (#6254) 2024-02-04 18:12:12 -03:00
bbed3b9926 Fix depth compare value for TLD4S shader instruction with offset (#6253)
* Fix depth compare value for TLD4S shader instruction with offset

* Shader cache version bump
2024-02-04 20:58:17 +01:00
24c8b0edc0 Remove component operand for texture gather with depth compare (#6247) 2024-02-04 11:10:45 +01:00
e5066449a5 Limit remote closed session removal to SM service (#6248) 2024-02-03 19:40:09 +01:00
d704bcd93b Ensure SM service won't listen to closed sessions (#6246)
* Ensure SM service won't listen to closed sessions

* PR feedback
2024-02-02 20:56:51 -03:00
c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182)
* Vulkan: Add Render Pass / Framebuffer Cache

Cache is owned by each texture view.

- Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage.

* Clear up limited use of alternate TextureView constructor

* Formatting and messages

* More formatting and messages

I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it

* Self review, change GetFramebuffer to GetPassAndFramebuffer

* Avoid allocations on Remove for HashTableSlim

* Member can be readonly

* Generate texture create info for swapchain images

* Improve hashcode

* Remove format, samples, size and isDepthStencil when possible

Tested in a number of games, seems fine.

* Removed load op barriers

These can be introduced later.

* Reintroduce UpdateModifications

Technically meant to be replaced by load op stuff.
2024-01-31 23:49:50 +01:00
4505a7f162 Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
ccbbaddbcb Fix exception when trying to read output pointer buffer size (#6221)
* Fix exception when trying to read output pointer buffer size

* Better name
2024-01-29 21:19:39 -03:00
8bf102d2cd Cpu: Implement Vpadal and Vrintr instructions (#6185)
* Cpu: Implement Vpadal and Vrintr instructions

This PR superseed last instructions left in #2242.
Since I'm not a CPU guy I've just ported the code and nothing more.
Please be precise during review if there are some changes to be done.

It should fixes #1781

Co-Authored-By: Piyachet Kanda <piyachetk@gmail.com>

* Addresses gdkchan's feedback

* Addresses gdkchan's feedback 2

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* another fix

* Update InstEmitSimdHelper32.cs

* Correct fix

* Addresses gdkchan's feedback

* Update CpuTestSimdCvt32.cs

---------

Co-authored-by: Piyachet Kanda <piyachetk@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-01-30 00:51:05 +01:00
2adf031830 deps: Update Avalonia.Svg (#6218)
Updates `Avalonia.Svg` from 11.0.0.10 to 11.0.0.13
Updates `Avalonia.Svg.Skia` from 11.0.0.10 to 11.0.0.13

And reflect update changes as dependabot can't do it.

Superseed #6209
2024-01-29 23:22:42 +01:00
bb4a28b525 Ava UI: Mod Manager Fixes (Again) (#6187)
* Fix typo + Fix deleting from old dir

* Avoid double enumeration

* Break when parentDir is found

* Fix deleting non subdirectory mods

* Typo
2024-01-29 23:14:19 +01:00
a8fbcdae9f UI: Clarify Create Application Shortcut tooltip text (#6217) 2024-01-29 23:08:24 +01:00
4e81ab4229 Avalonia: Fix dialog issues caused by 1.1.1105 (#6211)
* Set _contentDialogOverlayWindow to null

* Make CheckLaunchState async
2024-01-29 22:57:20 +01:00
4117c13377 Migrate friends service to new IPC (#6174)
* Migrate friends service to new IPC

* Add a note that the pointer buffer size and domain counts are wrong

* Wrong length

* Format whitespace

* PR feedback

* Fill in structs from PR feedback

* Missed that one

* Somehow forgot to save that one

* Fill in enums from PR review

* Language enum, NotificationTime

* Format whitespace

* Fix the warning
2024-01-29 22:45:40 +01:00
70fcba39de Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
2024-01-29 19:58:18 +01:00
7795b662a9 Mod: Do LayeredFs loading Parallel to improve speed (#6180)
* Mod: Do LayeredFs loading Parallel to improve speed

This fixes and superseed #5672 due to inactivity, nothing more.
(See original PR for description)

Testing are welcome.

Close #5661

* Addresses gdkchan's feedback

* commit to test mako change

* Revert "commit to test mako change"

This reverts commit 8b0caa8a21.
2024-01-29 16:32:34 +01:00
30bdc4544e Fix NRE when calling GetSockName before Bind (#6206) 2024-01-29 16:28:32 +01:00
b8d992e5a7 Allow skipping draws with broken pipeline variants on Vulkan (#5807)
* Allow skipping draws with broken pipeline variants on Vulkan

* Move IsLinked check to CreatePipeline

* Restore throw on error behaviour for background compile

* Can't remove SetAlphaTest pragmas yet

* Double new line
2024-01-26 13:58:57 -03:00
a620cbcc90 Ava UI: Mod Manager Fixes (#6179)
* Fix string format + Crash

* Better Logging

* Properly Delete Mods

Rename

* Catch when trying to access bad directory
2024-01-26 15:25:48 +01:00
cea204d48e Fs: Log when Commit fails due to PathAlreadyInUse (#6178)
* Fs: Log when Commit fails due to PathAlreadyInUse

This fixes and superseed #5418, nothing more.
(See original PR for description)

Co-Authored-By: James R T <jamestiotio@gmail.com>

* Update IFileSystem.cs

---------

Co-authored-by: James R T <jamestiotio@gmail.com>
2024-01-26 02:43:15 +01:00
35fb409e85 Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00
d7ec4308b4 Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name

* Create separate field for driver name, handle OpenGL

* Document changes in VulkanPhysicalDevice.cs

* Always display driver over vendor

* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties

* Remove empty line

* Remove redundant unsafe block

* Apply suggestions from code review

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 01:07:20 +01:00
f33fea3287 Remove Custom Theming (#6175) 2024-01-26 00:20:50 +01:00
cd37c75b82 Horizon: Implement arp:r and arp:w services (#5802)
* Horizon: Implement arp:r and arp:w services

* Fix formatting

* Remove HLE arp services

* Revert "Remove HLE arp services"

This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab.

* Keep LibHac impl since it's used in bcat

* Addresses gdkchan's feedback

* ArpApi in PrepoIpcServer and remove LmApi

* Fix 2

* Fixes ArpApi init

* Fix encoding

* Update PrepoService.cs

* Fix prepo
2024-01-25 23:06:53 +01:00
43705c2320 ssl: Work around missing remote hostname for authentication (#5988)
* ssl: Retrieve remote hostnames if the provided hostname is empty

 This avoids crashing with an AuthenticationException.

* ssl: Remove unused variable from RetrieveHostName
2024-01-25 20:10:51 +01:00
795539bc82 Vulkan: Use staging buffer for temporary constants (#6168)
* Vulkan: Use staging buffer for temporary constants

Helper shaders and post processing effects typically need some parameters to tell them what to do, which we pass via constant buffers that are created and destroyed each time.

This can vary in cost between different Vulkan drivers. It shows up on profiles on mesa and MoltenVK, so it's worth avoiding. Some games only do it once (BlitColor for present), others multiple times. It's also done for post processing filters and FSR upscaling, which creates two buffers.

For mirrors, I added the ability to reserve a range on the staging buffer for use as any type of binding. This PR allows these constant buffers to be instead temporarily allocated on the staging buffer, skipping allocation and buffer management costs entirely.

Two temporary allocations do remain:
- DrawTexture, because it doesn't have access to the command buffer scope
- Index buffer indirect conversion, because one of them is a storage buffer and thus is a little more complicated.

There's a small cost in that the uniform buffer takes up more space due to alignment requirements. At worst that's 256 bytes (on a GTX 1070) but more modern GPUs should have a better time.

Worth testing across different games and post effects to make sure they still work.

* Use temporary buffer for ConvertIndexBufferIndirect

* Simplify alignment passing for now

* Fix shader params length for CopyIncompatibleFormats

* Set data for helpershaders without overlap checks

The data is in the staging buffer, so its usage range is guarded using that.
2024-01-25 19:29:53 +01:00
2ca70eb9a0 Implement SQSHL (immediate) CPU instruction (#6155)
* Implement SQSHL (immediate) CPU instruction

* Fix test
2024-01-24 23:50:43 +01:00
6575952432 Vulkan: Enumerate Query Pool properly (#6167)
Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need.

3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
2024-01-24 19:33:52 -03:00
9a28ba72b1 Use unix timestamps on GetFileTimeStampRaw (#6169) 2024-01-24 19:26:59 -03:00
34a9922b57 Fix architecture preference for MacOS game shortcuts (#6145)
* Fix architecture preference for MacOS game shortcuts

* Detect arch and then pass it to script

Co-authored-by: jcm <john.moody@coloradocollege.edu>

* Remove old script write call in `CreateShortcutMacos`

* Turn launch script into EmbeddedResource

* Added final newline

---------

Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22 23:10:25 +01:00
4df22eb867 Fix missing data for new copy dependency textures with mismatching size (#6161) 2024-01-22 17:42:26 -03:00
f241f88558 Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00