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Author SHA1 Message Date
Natesworks
d4dc76d1cb
Remove center alignment 2024-10-02 15:15:07 +02:00
Natesworks
762bffee42
Fix formatting 2024-10-02 15:14:23 +02:00
Natesworks
10f5a72f76
Update README.md 2024-10-02 12:56:00 +02:00
Natesworks
2d89344ab5
fix all links in README.md 2024-10-02 12:50:16 +02:00
Natesworks
8a8be98ac7
fix logo 2024-10-02 12:48:15 +02:00
Natesworks
e71306e780
Delete .github/dependabot.yml 2024-10-02 07:03:29 +02:00
gdkchan
a2c0035013
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset

* XML docs

* Disable stats reset

* Wrong comment

* Fix more XML docs

* PR feedback
2024-10-01 11:30:57 +01:00
22 changed files with 368 additions and 141 deletions

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@ -1,40 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

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@ -1,24 +1,27 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/natesworksdev/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<b>Ryujinx Mirror</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
<p>
Mirror of the Ryujinx open-source Nintendo Switch emulator, created by gdkchan, written in C#. It has been removed from github recently and this is a replica of it's state before being deleted with only readme changes.<a href= "https://www.reddit.com/r/pcgaming/comments/1ftvp49/ryujinx_a_nintendo_switch_emulator_has_ceased/">Learn more</a>
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on Github under the <a href="https://github.com/natesworksdev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
<a href="https://github.com/natesworksdev/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/natesworksdev/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
@ -31,7 +34,7 @@
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
<img src="https://raw.githubusercontent.com/natesworksdev/Ryujinx-Website/master/public/assets/images/shell.png">
</p>
## Compatibility
@ -39,7 +42,7 @@
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
You can check out the compatibility list [here](https://github.com/natesworksdev/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
@ -50,10 +53,10 @@ Use the search function to see if a game has been tested already!
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
See our [Setup & Configuration Guide](https://github.com/natesworksdev/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
](https://github.com/natesworksdev/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
@ -62,7 +65,7 @@ Avalonia UI comes with translations for various languages. See [Crowdin](https:/
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/natesworksdev/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
@ -138,7 +141,7 @@ This folder is located in the user folder, which can be accessed by clicking `Op
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
You may also review our [FAQ](https://github.com/natesworksdev/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations

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@ -1,9 +1,11 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@ -21,18 +23,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
{
Enabled = true;
NodeId = nodeId;
_parameter = parameter;
State = state;
ResultState = resultState;
IsEffectEnabled = isEnabled;
@ -71,9 +75,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset(_parameter.ChannelCount);
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
@ -92,7 +103,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
}
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float mean = FloatingPointHelper.MeanSquare(channelInput);
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 1.0f;
@ -111,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (y >= state.Unknown14)
{
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
}
else
{
@ -126,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if ((unknown4 - z) <= 0.08f)
{
compressionEmaAlpha = Parameter.ReleaseCoefficient;
compressionEmaAlpha = _parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f)
{
@ -140,18 +152,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
compressionEmaAlpha = Parameter.AttackCoefficient;
compressionEmaAlpha = _parameter.AttackCoefficient;
}
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
}
unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha;
if (!ResultState.IsEmpty)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
}
}
}
state.InputMovingAverage = inputMovingAverage;
@ -161,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View File

@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled)
{
if (Parameter.Status == UsageState.Invalid)
if (_parameter.Status == UsageState.Invalid)
{
state = new LimiterState(ref _parameter, WorkBuffer);
}
else if (Parameter.Status == UsageState.New)
else if (_parameter.Status == UsageState.New)
{
LimiterState.UpdateParameter(ref _parameter);
}
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = Parameter.ReleaseCoefficient;
float inputCoefficient = _parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
inputCoefficient = _parameter.AttackCoefficient;
}
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (detectorValue > Parameter.Threshold)
if (detectorValue > _parameter.Threshold)
{
attenuation = Parameter.Threshold / detectorValue;
attenuation = _parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
float outputCoefficient = _parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
outputCoefficient = _parameter.AttackCoefficient;
}
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
{
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
}
}
}
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View File

@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled)
{
if (Parameter.Status == UsageState.Invalid)
if (_parameter.Status == UsageState.Invalid)
{
state = new LimiterState(ref _parameter, WorkBuffer);
}
else if (Parameter.Status == UsageState.New)
else if (_parameter.Status == UsageState.New)
{
LimiterState.UpdateParameter(ref _parameter);
}
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset();
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = Parameter.ReleaseCoefficient;
float inputCoefficient = _parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
inputCoefficient = _parameter.AttackCoefficient;
}
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (detectorValue > Parameter.Threshold)
if (detectorValue > _parameter.Threshold)
{
attenuation = Parameter.Threshold / detectorValue;
attenuation = _parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
float outputCoefficient = _parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
outputCoefficient = _parameter.AttackCoefficient;
}
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
{
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
}
if (!ResultState.IsEmpty)
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View File

@ -90,9 +90,16 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
public bool MakeupGainEnabled;
/// <summary>
/// Reserved/padding.
/// Indicate if the compressor effect should output statistics.
/// </summary>
private Array2<byte> _reserved;
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsEnabled;
/// <summary>
/// Indicate to the DSP that the user did a statistics reset.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsReset;
/// <summary>
/// Check if the <see cref="ChannelCount"/> is valid.

View File

@ -0,0 +1,38 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorStatistics
{
/// <summary>
/// Maximum input mean value since last reset.
/// </summary>
public float MaximumMean;
/// <summary>
/// Minimum output gain since last reset.
/// </summary>
public float MinimumGain;
/// <summary>
/// Last processed input sample, per channel.
/// </summary>
public Array6<float> LastSamples;
/// <summary>
/// Reset the statistics.
/// </summary>
/// <param name="channelCount">Number of channels to reset.</param>
public void Reset(ushort channelCount)
{
MaximumMean = 0.0f;
MinimumGain = 1.0f;
LastSamples.AsSpan()[..channelCount].Clear();
}
}
}

View File

@ -28,6 +28,11 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
bool IsUsed { get; }
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
bool ResetPrevVolume { get; }
/// <summary>
/// Mix buffer volumes.
/// </summary>

View File

@ -37,10 +37,16 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[3];
private unsafe fixed byte _reserved[2];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
@ -58,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.

View File

@ -42,10 +42,16 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[11];
private unsafe fixed byte _reserved[10];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
@ -63,6 +69,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.

View File

@ -108,10 +108,18 @@ namespace Ryujinx.Audio.Renderer.Server
/// <remarks>This was added in system update 17.0.0</remarks>
public const int Revision12 = 12 << 24;
/// <summary>
/// REV13:
/// The compressor effect can now output statistics.
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
/// </summary>
/// <remarks>This was added in system update 18.0.0</remarks>
public const int Revision13 = 13 << 24;
/// <summary>
/// Last revision supported by the implementation.
/// </summary>
public const int LastRevision = Revision12;
public const int LastRevision = Revision13;
/// <summary>
/// Target revision magic supported by the implementation.
@ -384,6 +392,15 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
}
/// <summary>
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
/// </summary>
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
public bool IsSplitterPrevVolumeResetSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary>

View File

@ -583,11 +583,20 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
/// <summary>
/// Generate a new <see cref="CompressorCommand"/>.
/// </summary>
/// <param name="bufferOffset">The target buffer offset.</param>
/// <param name="parameter">The compressor parameter.</param>
/// <param name="state">The compressor state.</param>
/// <param name="effectResultState">The DSP effect result state.</param>
/// <param name="isEnabled">Set to true if the effect should be active.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
{
if (parameter.IsChannelCountValid())
{
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

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@ -735,14 +735,26 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
{
Debug.Assert(effect.Type == EffectType.Compressor);
Memory<EffectResultState> dspResultState;
if (effect.Parameter.StatisticsEnabled)
{
dspResultState = _effectContext.GetDspStateMemory(effectId);
}
else
{
dspResultState = Memory<EffectResultState>.Empty;
}
_commandBuffer.GenerateCompressorEffect(
bufferOffset,
effect.Parameter,
effect.State,
dspResultState,
effect.IsEnabled,
nodeId);
}
@ -795,7 +807,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break;
case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
break;
default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}");

View File

@ -169,14 +169,28 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (command.Enabled)
{
return command.Parameter.ChannelCount switch
if (command.Parameter.StatisticsEnabled)
{
1 => 34431,
2 => 44253,
4 => 63827,
6 => 83361,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
return command.Parameter.ChannelCount switch
{
1 => 22100,
2 => 33211,
4 => 41587,
6 => 58819,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 19052,
2 => 29852,
4 => 37904,
6 => 55020,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch
@ -191,14 +205,28 @@ namespace Ryujinx.Audio.Renderer.Server
if (command.Enabled)
{
return command.Parameter.ChannelCount switch
if (command.Parameter.StatisticsEnabled)
{
1 => 51095,
2 => 65693,
4 => 95383,
6 => 124510,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
return command.Parameter.ChannelCount switch
{
1 => 32518,
2 => 49102,
4 => 61685,
6 => 87250,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 27963,
2 => 44016,
4 => 56183,
6 => 81862,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch

View File

@ -62,6 +62,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
statistics.Reset(Parameter.ChannelCount);
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
}
}
}

View File

@ -51,6 +51,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public bool IsBugFixed { get; private set; }
/// <summary>
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
/// </summary>
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
/// <summary>
/// Initialize <see cref="SplitterContext"/>.
/// </summary>
@ -139,6 +144,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
@ -277,7 +284,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
SplitterDestination destination = GetDestination(parameter.Id);
destination.Update(parameter);
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
}
return true;

View File

@ -184,15 +184,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the splitter destination data from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
if (Unsafe.IsNullRef(ref _v2))
{
_v1.Update(parameter);
_v1.Update(parameter, isPrevVolumeResetSupported);
}
else
{
_v2.Update(parameter);
_v2.Update(parameter, isPrevVolumeResetSupported);
}
}

View File

@ -93,7 +93,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
@ -103,7 +104,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
if (!IsUsed && parameter.IsUsed)
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);

View File

@ -98,7 +98,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
@ -110,7 +111,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
_biquadFilters = parameter.BiquadFilters;
if (!IsUsed && parameter.IsUsed)
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);

View File

@ -8,5 +8,6 @@ namespace Ryujinx.Horizon.Sdk.Audio
public static Result DeviceNotFound => new(ModuleId, 1);
public static Result UnsupportedRevision => new(ModuleId, 2);
public static Result NotImplemented => new(ModuleId, 513);
}
}

View File

@ -233,6 +233,48 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
return Result.Success;
}
[CmifCommand(15)] // 17.0.0+
public Result AcquireAudioOutputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
{
eventHandle = 0;
return AudioResult.NotImplemented;
}
[CmifCommand(16)] // 17.0.0+
public Result ReleaseAudioOutputDeviceNotification(ulong deviceId)
{
return AudioResult.NotImplemented;
}
[CmifCommand(17)] // 17.0.0+
public Result AcquireAudioInputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
{
eventHandle = 0;
return AudioResult.NotImplemented;
}
[CmifCommand(18)] // 17.0.0+
public Result ReleaseAudioInputDeviceNotification(ulong deviceId)
{
return AudioResult.NotImplemented;
}
[CmifCommand(19)] // 18.0.0+
public Result SetAudioDeviceOutputVolumeAutoTuneEnabled(bool enabled)
{
return AudioResult.NotImplemented;
}
[CmifCommand(20)] // 18.0.0+
public Result IsAudioDeviceOutputVolumeAutoTuneEnabled(out bool enabled)
{
enabled = false;
return AudioResult.NotImplemented;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)

View File

@ -55,6 +55,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -83,6 +84,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -111,6 +113,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -139,6 +142,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -167,6 +171,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -195,6 +200,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -223,6 +229,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -251,6 +258,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -279,6 +287,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -307,6 +316,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -335,6 +345,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
@ -363,6 +374,36 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision13()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision13);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsTrue(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());