Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
41bba5310a | |||
8071c8c8c0 | |||
b402b4e7f6 | |||
93df366b2c | |||
cd3a15aea5 | |||
070136b3f7 | |||
08ab47c6c0 | |||
85faa9d8fa | |||
dca5b14493 |
@ -40,6 +40,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (info.BufferStates?.Length != (int)inputCount)
|
||||||
|
{
|
||||||
|
// Keep state if possible.
|
||||||
|
info.BufferStates = new UpsamplerBufferState[(int)inputCount];
|
||||||
|
}
|
||||||
|
|
||||||
UpsamplerInfo = info;
|
UpsamplerInfo = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,8 +56,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
public void Process(CommandList context)
|
public void Process(CommandList context)
|
||||||
{
|
{
|
||||||
float ratio = (float)InputSampleRate / Constants.TargetSampleRate;
|
|
||||||
|
|
||||||
uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
|
uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
|
||||||
|
|
||||||
for (int i = 0; i < bufferCount; i++)
|
for (int i = 0; i < bufferCount; i++)
|
||||||
@ -59,9 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
|
Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
|
||||||
Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
|
Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
|
||||||
|
|
||||||
float fraction = 0.0f;
|
UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
|
||||||
|
|
||||||
ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -579,52 +579,5 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
fraction -= (int)fraction;
|
fraction -= (int)fraction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public static void ResampleForUpsampler(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float ratio, ref float fraction, int sampleCount)
|
|
||||||
{
|
|
||||||
// Currently a simple cubic interpolation, assuming duplicated values at edges.
|
|
||||||
// TODO: Discover and use algorithm that the switch uses.
|
|
||||||
|
|
||||||
int inputBufferIndex = 0;
|
|
||||||
int maxIndex = inputBuffer.Length - 1;
|
|
||||||
int cubicEnd = inputBuffer.Length - 3;
|
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
|
||||||
{
|
|
||||||
float s0, s1, s2, s3;
|
|
||||||
|
|
||||||
s1 = inputBuffer[inputBufferIndex];
|
|
||||||
|
|
||||||
if (inputBufferIndex == 0 || inputBufferIndex > cubicEnd)
|
|
||||||
{
|
|
||||||
// Clamp interplation values at the ends of the input buffer.
|
|
||||||
s0 = inputBuffer[Math.Max(0, inputBufferIndex - 1)];
|
|
||||||
s2 = inputBuffer[Math.Min(maxIndex, inputBufferIndex + 1)];
|
|
||||||
s3 = inputBuffer[Math.Min(maxIndex, inputBufferIndex + 2)];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
s0 = inputBuffer[inputBufferIndex - 1];
|
|
||||||
s2 = inputBuffer[inputBufferIndex + 1];
|
|
||||||
s3 = inputBuffer[inputBufferIndex + 2];
|
|
||||||
}
|
|
||||||
|
|
||||||
float a = s3 - s2 - s0 + s1;
|
|
||||||
float b = s0 - s1 - a;
|
|
||||||
float c = s2 - s0;
|
|
||||||
float d = s1;
|
|
||||||
|
|
||||||
float f2 = fraction * fraction;
|
|
||||||
float f3 = f2 * fraction;
|
|
||||||
|
|
||||||
outputBuffer[i] = a * f3 + b * f2 + c * fraction + d;
|
|
||||||
|
|
||||||
fraction += ratio;
|
|
||||||
inputBufferIndex += (int)MathF.Truncate(fraction);
|
|
||||||
|
|
||||||
fraction -= (int)fraction;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
175
Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
Normal file
175
Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
|
{
|
||||||
|
public class UpsamplerHelper
|
||||||
|
{
|
||||||
|
private const int HistoryLength = UpsamplerBufferState.HistoryLength;
|
||||||
|
private const int FilterBankLength = 20;
|
||||||
|
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||||
|
private const int Bank0CenterIndex = 9;
|
||||||
|
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
||||||
|
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
||||||
|
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
||||||
|
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
||||||
|
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
||||||
|
|
||||||
|
private static Array20<float> PrecomputeFilterBank(float offset)
|
||||||
|
{
|
||||||
|
float Sinc(float x)
|
||||||
|
{
|
||||||
|
if (x == 0)
|
||||||
|
{
|
||||||
|
return 1.0f;
|
||||||
|
}
|
||||||
|
return (MathF.Sin(MathF.PI * x) / (MathF.PI * x));
|
||||||
|
}
|
||||||
|
|
||||||
|
float BlackmanWindow(float x)
|
||||||
|
{
|
||||||
|
const float a = 0.18f;
|
||||||
|
const float a0 = 0.5f - 0.5f * a;
|
||||||
|
const float a1 = -0.5f;
|
||||||
|
const float a2 = 0.5f * a;
|
||||||
|
return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
|
||||||
|
}
|
||||||
|
|
||||||
|
Array20<float> result = new Array20<float>();
|
||||||
|
|
||||||
|
for (int i = 0; i < FilterBankLength; i++)
|
||||||
|
{
|
||||||
|
float x = (Bank0CenterIndex - i) + offset;
|
||||||
|
result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Polyphase upsampling algorithm
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static void Upsample(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int outputSampleCount, int inputSampleCount, ref UpsamplerBufferState state)
|
||||||
|
{
|
||||||
|
if (!state.Initialized)
|
||||||
|
{
|
||||||
|
state.Scale = inputSampleCount switch
|
||||||
|
{
|
||||||
|
40 => 6.0f,
|
||||||
|
80 => 3.0f,
|
||||||
|
160 => 1.5f,
|
||||||
|
_ => throw new ArgumentOutOfRangeException()
|
||||||
|
};
|
||||||
|
state.Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (outputSampleCount == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
float DoFilterBank(ref UpsamplerBufferState state, in Array20<float> bank)
|
||||||
|
{
|
||||||
|
float result = 0.0f;
|
||||||
|
|
||||||
|
Debug.Assert(state.History.Length == HistoryLength);
|
||||||
|
Debug.Assert(bank.Length == FilterBankLength);
|
||||||
|
for (int j = 0; j < FilterBankLength; j++)
|
||||||
|
{
|
||||||
|
result += bank[j] * state.History[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
void NextInput(ref UpsamplerBufferState state, float input)
|
||||||
|
{
|
||||||
|
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
|
||||||
|
state.History[HistoryLength - 1] = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
int inputBufferIndex = 0;
|
||||||
|
|
||||||
|
switch (state.Scale)
|
||||||
|
{
|
||||||
|
case 6.0f:
|
||||||
|
for (int i = 0; i < outputSampleCount; i++)
|
||||||
|
{
|
||||||
|
switch (state.Phase)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||||
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank3);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank5);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.Phase = (state.Phase + 1) % 6;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3.0f:
|
||||||
|
for (int i = 0; i < outputSampleCount; i++)
|
||||||
|
{
|
||||||
|
switch (state.Phase)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||||
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.Phase = (state.Phase + 1) % 3;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1.5f:
|
||||||
|
// Upsample by 3 then decimate by 2.
|
||||||
|
for (int i = 0; i < outputSampleCount; i++)
|
||||||
|
{
|
||||||
|
switch (state.Phase)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||||
|
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||||
|
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.Phase = (state.Phase + 1) % 3;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,14 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Server.Upsampler
|
||||||
|
{
|
||||||
|
public struct UpsamplerBufferState
|
||||||
|
{
|
||||||
|
public const int HistoryLength = 20;
|
||||||
|
|
||||||
|
public float Scale;
|
||||||
|
public Array20<float> History;
|
||||||
|
public bool Initialized;
|
||||||
|
public int Phase;
|
||||||
|
}
|
||||||
|
}
|
@ -37,6 +37,11 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public ushort[] InputBufferIndices;
|
public ushort[] InputBufferIndices;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// State of each input buffer index kept across invocations of the upsampler.
|
||||||
|
/// </summary>
|
||||||
|
public UpsamplerBufferState[] BufferStates;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new <see cref="UpsamplerState"/>.
|
/// Create a new <see cref="UpsamplerState"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -44,8 +44,10 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
|
||||||
using Image = SixLabors.ImageSharp.Image;
|
using Image = SixLabors.ImageSharp.Image;
|
||||||
using InputManager = Ryujinx.Input.HLE.InputManager;
|
using InputManager = Ryujinx.Input.HLE.InputManager;
|
||||||
using Key = Ryujinx.Input.Key;
|
using Key = Ryujinx.Input.Key;
|
||||||
@ -58,12 +60,14 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
internal class AppHost
|
internal class AppHost
|
||||||
{
|
{
|
||||||
private const int CursorHideIdleTime = 8; // Hide Cursor seconds.
|
private const int CursorHideIdleTime = 5; // Hide Cursor seconds.
|
||||||
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
|
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
|
||||||
private const int TargetFps = 60;
|
private const int TargetFps = 60;
|
||||||
private const float VolumeDelta = 0.05f;
|
private const float VolumeDelta = 0.05f;
|
||||||
|
|
||||||
private static readonly Cursor InvisibleCursor = new(StandardCursorType.None);
|
private static readonly Cursor InvisibleCursor = new(StandardCursorType.None);
|
||||||
|
private readonly IntPtr InvisibleCursorWin;
|
||||||
|
private readonly IntPtr DefaultCursorWin;
|
||||||
|
|
||||||
private readonly long _ticksPerFrame;
|
private readonly long _ticksPerFrame;
|
||||||
private readonly Stopwatch _chrono;
|
private readonly Stopwatch _chrono;
|
||||||
@ -81,7 +85,6 @@ namespace Ryujinx.Ava
|
|||||||
private float _newVolume;
|
private float _newVolume;
|
||||||
private KeyboardHotkeyState _prevHotkeyState;
|
private KeyboardHotkeyState _prevHotkeyState;
|
||||||
|
|
||||||
private bool _hideCursorOnIdle;
|
|
||||||
private long _lastCursorMoveTime;
|
private long _lastCursorMoveTime;
|
||||||
private bool _isCursorInRenderer;
|
private bool _isCursorInRenderer;
|
||||||
|
|
||||||
@ -131,7 +134,6 @@ namespace Ryujinx.Ava
|
|||||||
_accountManager = accountManager;
|
_accountManager = accountManager;
|
||||||
_userChannelPersistence = userChannelPersistence;
|
_userChannelPersistence = userChannelPersistence;
|
||||||
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
|
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
|
||||||
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
|
|
||||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||||
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
|
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
|
||||||
_topLevel = topLevel;
|
_topLevel = topLevel;
|
||||||
@ -159,9 +161,14 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed;
|
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed;
|
||||||
|
|
||||||
_topLevel.PointerLeave += TopLevel_PointerLeave;
|
|
||||||
_topLevel.PointerMoved += TopLevel_PointerMoved;
|
_topLevel.PointerMoved += TopLevel_PointerMoved;
|
||||||
|
|
||||||
|
if (OperatingSystem.IsWindows())
|
||||||
|
{
|
||||||
|
InvisibleCursorWin = CreateEmptyCursor();
|
||||||
|
DefaultCursorWin = CreateArrowCursor();
|
||||||
|
}
|
||||||
|
|
||||||
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
|
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
|
||||||
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
|
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
|
||||||
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
|
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
|
||||||
@ -172,20 +179,47 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
|
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
|
||||||
{
|
{
|
||||||
if (sender is Control visual)
|
if (sender is MainWindow window)
|
||||||
{
|
{
|
||||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||||
|
|
||||||
var point = e.GetCurrentPoint(visual).Position;
|
if ((Renderer.Content as EmbeddedWindow).TransformedBounds != null)
|
||||||
|
{
|
||||||
|
var point = e.GetCurrentPoint(window).Position;
|
||||||
|
var bounds = (Renderer.Content as EmbeddedWindow).TransformedBounds.Value.Clip;
|
||||||
|
|
||||||
_isCursorInRenderer = Equals(visual.InputHitTest(point), Renderer);
|
_isCursorInRenderer = point.X >= bounds.X &&
|
||||||
|
point.X <= bounds.Width + bounds.X &&
|
||||||
|
point.Y >= bounds.Y &&
|
||||||
|
point.Y <= bounds.Height + bounds.Y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
|
private void ShowCursor()
|
||||||
{
|
{
|
||||||
_isCursorInRenderer = false;
|
Dispatcher.UIThread.Post(() =>
|
||||||
_viewModel.Cursor = Cursor.Default;
|
{
|
||||||
|
_viewModel.Cursor = Cursor.Default;
|
||||||
|
|
||||||
|
if (OperatingSystem.IsWindows())
|
||||||
|
{
|
||||||
|
SetCursor(DefaultCursorWin);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HideCursor()
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(() =>
|
||||||
|
{
|
||||||
|
_viewModel.Cursor = InvisibleCursor;
|
||||||
|
|
||||||
|
if (OperatingSystem.IsWindows())
|
||||||
|
{
|
||||||
|
SetCursor(InvisibleCursorWin);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetRendererWindowSize(Size size)
|
private void SetRendererWindowSize(Size size)
|
||||||
@ -380,7 +414,6 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
|
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
|
||||||
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
|
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
|
||||||
|
|
||||||
_topLevel.PointerLeave -= TopLevel_PointerLeave;
|
|
||||||
_topLevel.PointerMoved -= TopLevel_PointerMoved;
|
_topLevel.PointerMoved -= TopLevel_PointerMoved;
|
||||||
|
|
||||||
_gpuCancellationTokenSource.Cancel();
|
_gpuCancellationTokenSource.Cancel();
|
||||||
@ -406,19 +439,10 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
private void HideCursorState_Changed(object sender, ReactiveEventArgs<bool> state)
|
private void HideCursorState_Changed(object sender, ReactiveEventArgs<bool> state)
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.InvokeAsync(delegate
|
if (state.NewValue)
|
||||||
{
|
{
|
||||||
_hideCursorOnIdle = state.NewValue;
|
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||||
|
}
|
||||||
if (_hideCursorOnIdle)
|
|
||||||
{
|
|
||||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_viewModel.Cursor = Cursor.Default;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<bool> LoadGuestApplication()
|
public async Task<bool> LoadGuestApplication()
|
||||||
@ -860,29 +884,6 @@ namespace Ryujinx.Ava
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleScreenState()
|
|
||||||
{
|
|
||||||
if (ConfigurationState.Instance.Hid.EnableMouse)
|
|
||||||
{
|
|
||||||
Dispatcher.UIThread.Post(() =>
|
|
||||||
{
|
|
||||||
_viewModel.Cursor = _isCursorInRenderer ? InvisibleCursor : Cursor.Default;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_hideCursorOnIdle)
|
|
||||||
{
|
|
||||||
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
|
|
||||||
|
|
||||||
Dispatcher.UIThread.Post(() =>
|
|
||||||
{
|
|
||||||
_viewModel.Cursor = cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency ? InvisibleCursor : Cursor.Default;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool UpdateFrame()
|
private bool UpdateFrame()
|
||||||
{
|
{
|
||||||
if (!_isActive)
|
if (!_isActive)
|
||||||
@ -890,23 +891,44 @@ namespace Ryujinx.Ava
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||||
|
|
||||||
if (_viewModel.IsActive)
|
if (_viewModel.IsActive)
|
||||||
{
|
{
|
||||||
|
if (ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
|
{
|
||||||
|
if (_isCursorInRenderer)
|
||||||
|
{
|
||||||
|
HideCursor();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ShowCursor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (ConfigurationState.Instance.HideCursorOnIdle)
|
||||||
|
{
|
||||||
|
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
|
||||||
|
{
|
||||||
|
HideCursor();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ShowCursor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Dispatcher.UIThread.Post(() =>
|
Dispatcher.UIThread.Post(() =>
|
||||||
{
|
{
|
||||||
HandleScreenState();
|
|
||||||
|
|
||||||
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen)
|
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen)
|
||||||
{
|
{
|
||||||
Device.Application.DiskCacheLoadState?.Cancel();
|
Device.Application.DiskCacheLoadState?.Cancel();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
|
||||||
|
|
||||||
if (_viewModel.IsActive)
|
|
||||||
{
|
|
||||||
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
||||||
|
|
||||||
if (currentHotkeyState != _prevHotkeyState)
|
if (currentHotkeyState != _prevHotkeyState)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using Avalonia;
|
using Avalonia;
|
||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Avalonia.Input;
|
using Avalonia.Input;
|
||||||
|
using FluentAvalonia.Core;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
@ -69,12 +70,22 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
|
int button = (int)args.InitialPressMouseButton - 1;
|
||||||
|
|
||||||
|
if (PressedButtons.Count() >= button)
|
||||||
|
{
|
||||||
|
PressedButtons[button] = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
|
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
|
||||||
|
|
||||||
|
if (PressedButtons.Count() >= button)
|
||||||
|
{
|
||||||
|
PressedButtons[button] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
||||||
@ -86,12 +97,18 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public void SetMousePressed(MouseButton button)
|
public void SetMousePressed(MouseButton button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = true;
|
if (PressedButtons.Count() >= (int)button)
|
||||||
|
{
|
||||||
|
PressedButtons[(int)button] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetMouseReleased(MouseButton button)
|
public void SetMouseReleased(MouseButton button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = false;
|
if (PressedButtons.Count() >= (int)button)
|
||||||
|
{
|
||||||
|
PressedButtons[(int)button] = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPosition(double x, double y)
|
public void SetPosition(double x, double y)
|
||||||
@ -101,7 +118,12 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public bool IsButtonPressed(MouseButton button)
|
public bool IsButtonPressed(MouseButton button)
|
||||||
{
|
{
|
||||||
return PressedButtons[(int)button];
|
if (PressedButtons.Count() >= (int)button)
|
||||||
|
{
|
||||||
|
return PressedButtons[(int)button];
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Size GetClientSize()
|
public Size GetClientSize()
|
||||||
|
@ -28,7 +28,7 @@ namespace Ryujinx.Ava
|
|||||||
public static double DesktopScaleFactor { get; set; } = 1.0;
|
public static double DesktopScaleFactor { get; set; } = 1.0;
|
||||||
public static string Version { get; private set; }
|
public static string Version { get; private set; }
|
||||||
public static string ConfigurationPath { get; private set; }
|
public static string ConfigurationPath { get; private set; }
|
||||||
public static bool PreviewerDetached { get; private set; }
|
public static bool PreviewerDetached { get; private set; }
|
||||||
|
|
||||||
[LibraryImport("user32.dll", SetLastError = true)]
|
[LibraryImport("user32.dll", SetLastError = true)]
|
||||||
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
|
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
|
||||||
@ -276,4 +276,4 @@ namespace Ryujinx.Ava
|
|||||||
Logger.Shutdown();
|
Logger.Shutdown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,6 +34,8 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
{
|
{
|
||||||
WindowHandle = IntPtr.Zero;
|
WindowHandle = IntPtr.Zero;
|
||||||
X11Display = IntPtr.Zero;
|
X11Display = IntPtr.Zero;
|
||||||
|
NsView = IntPtr.Zero;
|
||||||
|
MetalLayer = IntPtr.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public EmbeddedWindow()
|
public EmbeddedWindow()
|
||||||
@ -42,7 +44,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
|
|
||||||
stateObserverable.Subscribe(StateChanged);
|
stateObserverable.Subscribe(StateChanged);
|
||||||
|
|
||||||
this.Initialized += NativeEmbeddedWindow_Initialized;
|
Initialized += NativeEmbeddedWindow_Initialized;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnWindowCreated() { }
|
public virtual void OnWindowCreated() { }
|
||||||
@ -127,7 +129,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
|
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
|
||||||
style = ClassStyles.CS_OWNDC,
|
style = ClassStyles.CS_OWNDC,
|
||||||
lpszClassName = Marshal.StringToHGlobalUni(_className),
|
lpszClassName = Marshal.StringToHGlobalUni(_className),
|
||||||
hCursor = LoadCursor(IntPtr.Zero, (IntPtr)Cursors.IDC_ARROW)
|
hCursor = CreateArrowCursor()
|
||||||
};
|
};
|
||||||
|
|
||||||
var atom = RegisterClassEx(ref wndClassEx);
|
var atom = RegisterClassEx(ref wndClassEx);
|
||||||
@ -198,6 +200,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
KeyModifiers.None));
|
KeyModifiers.None));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,6 +70,22 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static IntPtr CreateEmptyCursor()
|
||||||
|
{
|
||||||
|
return CreateCursor(IntPtr.Zero, 0, 0, 1, 1, new byte[] { 0xFF }, new byte[] { 0x00 });
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IntPtr CreateArrowCursor()
|
||||||
|
{
|
||||||
|
return LoadCursor(IntPtr.Zero, (IntPtr)Cursors.IDC_ARROW);
|
||||||
|
}
|
||||||
|
|
||||||
|
[LibraryImport("user32.dll")]
|
||||||
|
public static partial IntPtr SetCursor(IntPtr handle);
|
||||||
|
|
||||||
|
[LibraryImport("user32.dll")]
|
||||||
|
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, byte[] pvANDPlane, byte[] pvXORPlane);
|
||||||
|
|
||||||
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassExW")]
|
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassExW")]
|
||||||
public static partial ushort RegisterClassEx(ref WNDCLASSEX param);
|
public static partial ushort RegisterClassEx(ref WNDCLASSEX param);
|
||||||
|
|
||||||
|
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
|
|
||||||
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
|
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
|
||||||
TextureManager.ReloadPools();
|
TextureManager.ReloadPools();
|
||||||
MemoryManager.Physical.BufferCache.QueuePrune();
|
memoryManager.Physical.BufferCache.QueuePrune();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -84,7 +84,9 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
||||||
{
|
{
|
||||||
TextureManager.ReloadPools();
|
TextureManager.ReloadPools();
|
||||||
MemoryManager.Physical.BufferCache.QueuePrune();
|
|
||||||
|
var memoryManager = Volatile.Read(ref _memoryManager);
|
||||||
|
memoryManager?.Physical.BufferCache.QueuePrune();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1431,9 +1431,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool isGpuThread = _context.IsGpuThread();
|
||||||
|
|
||||||
|
if (isGpuThread)
|
||||||
|
{
|
||||||
|
// No need to wait if we're on the GPU thread, we can just clear the modified flag immediately.
|
||||||
|
handle.Modified = false;
|
||||||
|
}
|
||||||
|
|
||||||
_context.Renderer.BackgroundContextAction(() =>
|
_context.Renderer.BackgroundContextAction(() =>
|
||||||
{
|
{
|
||||||
handle.Sync(_context);
|
if (!isGpuThread)
|
||||||
|
{
|
||||||
|
handle.Sync(_context);
|
||||||
|
}
|
||||||
|
|
||||||
Storage.SignalModifiedDirty();
|
Storage.SignalModifiedDirty();
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// A tracking handle for a texture group, which represents a range of views in a storage texture.
|
/// A tracking handle for a texture group, which represents a range of views in a storage texture.
|
||||||
/// Retains a list of overlapping texture views, a modified flag, and tracking for each
|
/// Retains a list of overlapping texture views, a modified flag, and tracking for each
|
||||||
/// CPU VA range that the views cover.
|
/// CPU VA range that the views cover.
|
||||||
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
|
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
|
||||||
/// in sync with this one before use.
|
/// in sync with this one before use.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class TextureGroupHandle : IDisposable
|
class TextureGroupHandle : IDisposable
|
||||||
@ -232,32 +232,23 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="context">The GPU context used to wait for sync</param>
|
/// <param name="context">The GPU context used to wait for sync</param>
|
||||||
public void Sync(GpuContext context)
|
public void Sync(GpuContext context)
|
||||||
{
|
{
|
||||||
bool needsSync = !context.IsGpuThread();
|
ulong registeredSync = _registeredSync;
|
||||||
|
long diff = (long)(context.SyncNumber - registeredSync);
|
||||||
|
|
||||||
if (needsSync)
|
if (diff > 0)
|
||||||
{
|
{
|
||||||
ulong registeredSync = _registeredSync;
|
context.Renderer.WaitSync(registeredSync);
|
||||||
long diff = (long)(context.SyncNumber - registeredSync);
|
|
||||||
|
|
||||||
if (diff > 0)
|
if ((long)(_modifiedSync - registeredSync) > 0)
|
||||||
{
|
{
|
||||||
context.Renderer.WaitSync(registeredSync);
|
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
|
||||||
|
return;
|
||||||
if ((long)(_modifiedSync - registeredSync) > 0)
|
|
||||||
{
|
|
||||||
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Modified = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Modified = false;
|
Modified = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Headless.SDL2
|
|||||||
{
|
{
|
||||||
class SDL2MouseDriver : IGamepadDriver
|
class SDL2MouseDriver : IGamepadDriver
|
||||||
{
|
{
|
||||||
private const int CursorHideIdleTime = 8; // seconds
|
private const int CursorHideIdleTime = 5; // seconds
|
||||||
|
|
||||||
private bool _isDisposed;
|
private bool _isDisposed;
|
||||||
private HideCursor _hideCursor;
|
private HideCursor _hideCursor;
|
||||||
|
@ -435,12 +435,7 @@ namespace Ryujinx.Memory
|
|||||||
|
|
||||||
public static ulong GetPageSize()
|
public static ulong GetPageSize()
|
||||||
{
|
{
|
||||||
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
return (ulong)Environment.SystemPageSize;
|
||||||
{
|
|
||||||
return 1UL << 14;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 1UL << 12;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ThrowInvalidMemoryRegionException() => throw new InvalidMemoryRegionException();
|
private static void ThrowInvalidMemoryRegionException() => throw new InvalidMemoryRegionException();
|
||||||
|
@ -68,7 +68,7 @@ namespace Ryujinx.Ui
|
|||||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||||
|
|
||||||
// Hide Cursor
|
// Hide Cursor
|
||||||
const int CursorHideIdleTime = 8; // seconds
|
const int CursorHideIdleTime = 5; // seconds
|
||||||
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
|
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
|
||||||
private long _lastCursorMoveTime;
|
private long _lastCursorMoveTime;
|
||||||
private bool _hideCursorOnIdle;
|
private bool _hideCursorOnIdle;
|
||||||
|
Reference in New Issue
Block a user