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Ryujinx
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Ryujinx.Graphics.Shader
/
CodeGen
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Glsl
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Instructions
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riperiperi
8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
...
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
2023-04-22 18:02:39 -03:00
..
InstGen.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstGenBallot.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstGenCall.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
InstGenFSI.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstGenHelper.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstGenMemory.cs
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
2023-04-22 18:02:39 -03:00
InstGenPacking.cs
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
InstGenVector.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
InstInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
InstType.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00